ancient-civ
Peahen
Exotic foods serve ritual purposes
Armor
One-sided war & self-healing scales
Potatoes
Crops for justice, empire, & tax resistance
Angles
Architectural optimizations & high density housing
Corbels
Walls often have non-defensive uses
Blasphemy
Temples as military bases & other violations of the sacred
Games
Feats of strategy & the evolution of fun
Wither
Suttee, Sacral Kingship, & Human Sacrifice
Art
The line between art, craft, tool — and warning
Acumen
Idolatry, divinity & the debasement of dead kings